
Developed by Konami Tokyo with a new 3D graphics engine, it sought to challenge Fifa by offering an organic, improvisational experience rather than something tightly structured around specific moves and tactics. The game-changer was 1997’s International Superstar Soccer Pro – follow-up to the well-received early PlayStation kickabout, Goal Storm, and namesake of 1994 SNES title International Superstar Soccer. “The word ‘classic’ is used too much,” wrote Mean Machines Sega magazine, awarding it 94%, “but anyone who plays Fifa Soccer must concede that this IS football.” Critics and football fans loved its isometric viewpoint, realistic animations, end-to-end action and spectacular bicycle kicks. But Fifa was a flashy newcomer, designed for the 16-bit console era, and within a month it had sold 500,000 copies. Contemporary hits Kick Off 2 and Sensible Soccer both adopted an overhead view and lacked any kind of big-league sponsorship. When Fifa International Soccer launched on Mega Drive in December 1993, its competitors were already beginning to look old-fashioned. It was the latest shot in a turf war going back 25 years.


The reason? Barca are an official PES 2020 partner club – and publisher Konami reportedly wasn’t keen for him to promote its main rival. Yet his first-round match against Eibar’s Edu Expósito never took place. Earlier this year, Barcelona’s Sergi Roberto was due to compete in a charity Fifa 20 tournament, which ultimately raised almost £130,000 towards the fight against coronavirus.
